For NDA reasons I can’t go into specific details about how much we sold on each distribution platform, but will instead lump all our digital sales together.
I’ll give you the grand yearly numbers right away.
We recently released console versions for Xbox, PS and Nintendo Switch, but that happened after the initial five years and will not be covered here. Over time, it was released on all major store fronts: Steam, GOG, HumbleStore and itch.io. It’s the first game by our Berlin game studio Maschinen-Mensch. In case you never heard about it: Curious Expedition is a roguelike expedition game in which you explore uncharted lands, fight dangerous beasts and encounter unknown tribes, all while trying to not go insane or getting forsaken by your own trek members. I will also tell how it felt to tank with our game and how we were able to eventually turn it into a bigger success than we ever imagined. This is our complete indie game case study: How many units we sold, when we sold them, in which territories, on which platforms. In this blog post I will give you the complete overview of all the sales numbers of these first seven years. The first commercial version of Curious Expedition was released at the end of 2014.
This post has been updated in 2021 with an additional paragraph about 2020 and all its sales data.